Phase 0: Setting the Stage (Conceptual Background)
Goal: Understand the “why” and “where” of C# before diving into syntax.
Topics:
- Programming Paradigms
- Understand concepts like Imperative, Declarative, OOP, Functional.
- DotNet Story
- Context: What is .NET? .NET Framework vs .NET Core/.NET 5+.
- CLS and CTS
- Core .NET Concept: How .NET supports multiple languages and type safety.
- Solution Components
- Projects, Solutions, Assemblies - practical structure.
- Cs Library vs Console App
- Understanding different project types.
- Add Libraries in VS - Practical: Referencing code.
[[VS Secrets]]
- IDE setup and basic usage - essential for practical coding.
Phase 1: C# Fundamentals (Core Syntax and Building Blocks)
Goal: Write basic C# programs, understand variables, data flow, and simple logic.
First Steps:
- Intro
- Your first program, basic structure.
[[Cs Output|Output]]
Console.WriteLine
etc.
[[Cs Comments|Comments]]
- Documenting your code.
[[Cs Input|Input]]
Console.ReadLine
etc.
Data & Variables:
[[Cs Value and Reference Types|Value and Reference Types]]
- Crucial Foundational Concept.
[[Cs Data Types|Data Types]]
- Built-in types:
int
,float
,bool
,char
, etc.
- Built-in types:
[[Cs Data Types Storage and sign|Data Types Storage]]
- Understanding memory, range, signed/unsigned.
[[Cs Variables|Variables]]
- Declaration, initialization, scope.
[[Cs String|String]]
- Working with text, immutability.
[[Cs Operators|Operators]]
- Arithmetic, Logical, Comparison, Assignment, etc.
[[Cs Type Casting|Type Casting]]
- Implicit vs. Explicit conversions.
[[Cs as|As Keyword]]
- Safe casting for reference types.
[[Cs Null|Null and Nullable Types]]
- Handling the absence of a value,
?
syntax. [[Cs Protective code|Protective code]]
- Null checks, null-coalescing??
, null-conditional?.
.
- Handling the absence of a value,
Control Flow:
[[Cs Control Flow Statements|If, Switch, For, While and more]]
- Conditional logic and looping:
if-else
,switch
,for
,foreach
,while
,do-while
,break
,continue
.
- Conditional logic and looping:
[[Cs Switch case vs Switch|Switch case vs Switch]]
- Classic vs. pattern matching switch expressions.
[[Cs is|Is Keyword]]
- Type checking, often used with
if
andswitch
.
- Type checking, often used with
Methods (Functions):
[[Cs Function|Methods]]
- Using the C# term “Method”. Defining and calling reusable blocks of code.
[[Cs Pass parameters|How to Pass Parameters]]
- By value,
ref
,out
,in
.
- By value,
[[Cs params Keyword|Params Keyword]]
- Methods accepting variable arguments.
Basic Data Structures:
[[Cs Arrays|Arrays]]
- Fixed-size, indexed collections.
[[Cs Lists|Lists (Generic Lists)]]
List<T>
- dynamic-size, typed collections. Preferred over ArrayList.
[[Cs Dictionary|Dictionary]]
Dictionary<TKey, TValue>
- key-value pair collections.
[[Cs ArrayList|ArrayList]]
- Mention its existence and why
List<T>
is generally better (non-generic, potential boxing).
- Mention its existence and why
Error Handling & Resource Management:
[[Cs Handle Exception|Handle Exception]]
try-catch-finally
blocks.
[[Cs Using|Using Statement]]
- Ensuring
Dispose
is called for resource cleanup (IDisposable
).
- Ensuring
Basic File I/O:
[[Cs Files|Files]]
- Reading from and writing to files using
System.IO
.
- Reading from and writing to files using
Phase 2: Object-Oriented Programming (OOP) in C#
Goal: Design and implement applications using classes, objects, and OOP principles.
OOP Concepts Recap:
[[OOP]] at General
(Review the four pillars if needed)[[Encapsulation]]
[[Abstraction]]
[[Inheritance]]
[[Polymorphism]]
Core OOP Constructs:
[[Cs Class|Class]]
- The blueprint for objects.
[[Cs System.Object|Object]]
- The ultimate base class.
[[Cs Constructor|Constructor]]
- Initializing objects, constructor chaining,
this
keyword.
- Initializing objects, constructor chaining,
[[Cs Access Modifiers|Access Modifiers]]
public
,private
,protected
,internal
,protected internal
,private protected
.
[[Cs Properties|Properties]]
- Controlled access to class data - Getters/Setters, auto-properties.
[[Cs Static|Static]]
- Static members vs. Instance members.
[[Cs Struct|Struct]]
- User-defined value types - contrast with classes.
[[Cs Enums|Enum]]
- Named constants.
[[Cs Boxing and Unboxing|Boxing and Unboxing]]
- Converting between value types and
object
/interfaces.
- Converting between value types and
Implementing the Pillars in C#:
- Encapsulation:
[[Cs Encapsulation]]
- Achieved via access modifiers, properties.
[[Cs Indexer|Indexer]]
- Accessing objects like arrays.
- Inheritance:
[[Cs Inheritance]]
- Base classes, derived classes,
base
keyword.
- Polymorphism:
[[Cs Polymorphism]]
virtual
,override
,new
(hiding), abstract methods/classes.[[Cs Operator Overloading]]
- Customizing operators for your types.[[Cs Casting Operator]]
- Defining custom explicit/implicit conversions.
- Abstraction:
[[Cs Abstraction]]
- Abstract classes vs. Interfaces.
[[Cs Interface|Interface]]
- Defining contracts.
Advanced Class Concepts:
[[Cs Sealed|Sealed]]
- Preventing inheritance/overriding.
[[Cs Partial Class|Partial Class]]
- Splitting a class definition across files.
Object Behavior & Relationships:
[[Cs Shallow and deep copy|Shallow and deep copy]]
- Copying objects, especially relevant with reference types.
[[Cs Equality|Equality]]
- Reference vs. Value equality, overriding
Equals()
andGetHashCode()
.
- Reference vs. Value equality, overriding
[[Cs Binding|Binding]]
- Static (compile-time) vs. Dynamic (runtime) binding.
Working with Interfaces:
[[Cs IEnumerable|IEnumerable]]
&IEnumerator
- The iteration pattern, enabling
foreach
.
- The iteration pattern, enabling
[[Cs ICloneable|ICloneable Interface]]
- Standard way for cloning - note caveats.
[[Cs ICompareable|IComparable Interface]]
&IComparer
- Standard ways for comparison/sorting.
[[IEnumerable vs IQueryable vs ICollection]]
- Understanding different collection interface capabilities.
[[IEnumerable vs IReadOnlyList]]
- Read-only collection perspectives.
Phase 3: Intermediate C# & Key .NET APIs
Goal: Utilize more advanced C# features, leverage powerful .NET libraries, and write more efficient/expressive code.
Topics:
[[Cs StringBuilder]]
- Efficient string manipulation for multiple changes.
[[Cs Generics]]
- Fundamental. Type-safe reusable code: Generic classes, methods, interfaces, constraints.
[[Cs Extension Methods|Extension Methods]]
- Adding methods to existing types without modifying them.
[[Cs Delegates|Delegates]]
- Type-safe function pointers - foundation for events and LINQ.
[[Cs Lambda Expressions|Lambda Expressions]]
- Concise anonymous functions - used heavily with delegates, LINQ, async.
[[Cs Event]]
- Implementing the publish-subscribe pattern.
- LINQ (Language Integrated Query): (Essential Added Topic)
[[LINQ Query vs Method Syntax|Query Syntax vs. Method Syntax]]
[[LINQ Standard Query Operators|Standard Query Operators]]
(Filtering, Projection, Ordering, Grouping, Joining, Aggregation)[[LINQ Deferred Execution|Deferred Execution]]
[[LINQ IQueryable vs IEnumerable|IQueryable vs IEnumerable]]
(Especially in context of LINQ to SQL/EF)
[[Cs Regex|Regex]]
- Advanced pattern matching for strings.
- Attributes & Reflection: (Important Added Topics)
[[Attributes]]
- Adding metadata to code.
[[Reflection]]
- Inspecting types and members at runtime.
Phase 4: Advanced C# & Asynchronous Programming
Goal: Tackle complex scenarios, concurrency, and performance optimization.
Topics:
[[Cs Recursion|Recursion]]
- Solving problems by breaking them into smaller, self-similar problems.
- Asynchronous Programming:
[[Cs Multithreading Basics]]
- Concepts: Threads,
ThreadPool
, Race Conditions, Locking (lock
),Monitor
.
- Concepts: Threads,
[[Cs Task-Based Asynchronous Pattern]]
async
/await
,Task
,Task<TResult>
- the modern standard.
[[SynchronizationContext]]
- Understanding context switching in async operations.
- Further Exploration (Depending on Need):
[[Garbage Collection Deep Dive|Garbage Collection]]
- Deeper understanding of memory management.
[[Memory Management and IDisposable|Memory Management & IDisposable]]
- Advanced resource management,
SafeHandle
.
- Advanced resource management,
[[Dependency Injection|Dependency Injection (DI)]]
- Using DI frameworks.
[[Advanced Debugging]]
- Advanced techniques and tools.
[[Platform Invoke (PInvoke)|P/Invoke]]
&[[COM Interop]]
- Interacting with native code.
[[Unsafe Code]]
- Working with pointers (use with caution).
Phase 5: Practice & Resources
Goal: Solidify knowledge through application.
Resources:
- Playlists:
- Summaries:
- Practice:
- Last 3 videos (Piece of Cake Dev playlist)
- See labs here: ITI - C#
- LeetCode 75 - Study Plan - LeetCode
- Top Interview 150 - Study Plan - LeetCode