Phase 0: Setting the Stage (Conceptual Background)
Goal: Understand the “why” and “where” of C# before diving into syntax.
Topics:
- Programming Paradigms
- Understand concepts like Imperative, Declarative, OOP, Functional.
- DotNet Story
- Context: What is .NET? .NET Framework vs .NET Core/.NET 5+.
- CLS and CTS
- Core .NET Concept: How .NET supports multiple languages and type safety.
- Solution Components
- Projects, Solutions, Assemblies - practical structure.
- Cs Library vs Console App
- Understanding different project types.
- Add Libraries in VS - Practical: Referencing code.
[[VS Secrets]]- IDE setup and basic usage - essential for practical coding.
Phase 1: C# Fundamentals (Core Syntax and Building Blocks)
Goal: Write basic C# programs, understand variables, data flow, and simple logic.
First Steps:
- Intro
- Your first program, basic structure.
[[Cs Output|Output]]Console.WriteLineetc.
[[Cs Comments|Comments]]- Documenting your code.
[[Cs Input|Input]]Console.ReadLineetc.
Data & Variables:
[[Cs Value and Reference Types|Value and Reference Types]]- Crucial Foundational Concept.
[[Cs Data Types|Data Types]]- Built-in types:
int,float,bool,char, etc.
- Built-in types:
[[Cs Data Types Storage and sign|Data Types Storage]]- Understanding memory, range, signed/unsigned.
[[Cs Variables|Variables]]- Declaration, initialization, scope.
[[Cs String|String]]- Working with text, immutability.
[[Cs Operators|Operators]]- Arithmetic, Logical, Comparison, Assignment, etc.
[[Cs Type Casting|Type Casting]]- Implicit vs. Explicit conversions.
[[Cs as|As Keyword]]- Safe casting for reference types.
[[Cs Null|Null and Nullable Types]]- Handling the absence of a value,
?syntax. [[Cs Protective code|Protective code]]- Null checks, null-coalescing??, null-conditional?..
- Handling the absence of a value,
Control Flow:
[[Cs Control Flow Statements|If, Switch, For, While and more]]- Conditional logic and looping:
if-else,switch,for,foreach,while,do-while,break,continue.
- Conditional logic and looping:
[[Cs Switch case vs Switch|Switch case vs Switch]]- Classic vs. pattern matching switch expressions.
[[Cs is|Is Keyword]]- Type checking, often used with
ifandswitch.
- Type checking, often used with
Methods (Functions):
[[Cs Function|Methods]]- Using the C# term “Method”. Defining and calling reusable blocks of code.
[[Cs Pass parameters|How to Pass Parameters]]- By value,
ref,out,in.
- By value,
[[Cs params Keyword|Params Keyword]]- Methods accepting variable arguments.
Basic Data Structures:
[[Cs Arrays|Arrays]]- Fixed-size, indexed collections.
[[Cs Lists|Lists (Generic Lists)]]List<T>- dynamic-size, typed collections. Preferred over ArrayList.
[[Cs Dictionary|Dictionary]]Dictionary<TKey, TValue>- key-value pair collections.
[[Cs ArrayList|ArrayList]]- Mention its existence and why
List<T>is generally better (non-generic, potential boxing).
- Mention its existence and why
Error Handling & Resource Management:
[[Cs Handle Exception|Handle Exception]]try-catch-finallyblocks.
[[Cs Using|Using Statement]]- Ensuring
Disposeis called for resource cleanup (IDisposable).
- Ensuring
Basic File I/O:
[[Cs Files|Files]]- Reading from and writing to files using
System.IO.
- Reading from and writing to files using
Phase 2: Object-Oriented Programming (OOP) in C#
Goal: Design and implement applications using classes, objects, and OOP principles.
OOP Concepts Recap:
[[OOP]] at General(Review the four pillars if needed)[[Encapsulation]][[Abstraction]][[Inheritance]][[Polymorphism]]
Core OOP Constructs:
[[Cs Class|Class]]- The blueprint for objects.
[[Cs System.Object|Object]]- The ultimate base class.
[[Cs Constructor|Constructor]]- Initializing objects, constructor chaining,
thiskeyword.
- Initializing objects, constructor chaining,
[[Cs Access Modifiers|Access Modifiers]]public,private,protected,internal,protected internal,private protected.
[[Cs Properties|Properties]]- Controlled access to class data - Getters/Setters, auto-properties.
[[Cs Static|Static]]- Static members vs. Instance members.
[[Cs Struct|Struct]]- User-defined value types - contrast with classes.
[[Cs Enums|Enum]]- Named constants.
[[Cs Boxing and Unboxing|Boxing and Unboxing]]- Converting between value types and
object/interfaces.
- Converting between value types and
Implementing the Pillars in C#:
- Encapsulation:
[[Cs Encapsulation]]- Achieved via access modifiers, properties.
[[Cs Indexer|Indexer]]- Accessing objects like arrays.
- Inheritance:
[[Cs Inheritance]]- Base classes, derived classes,
basekeyword.
- Polymorphism:
[[Cs Polymorphism]]virtual,override,new(hiding), abstract methods/classes.[[Cs Operator Overloading]]- Customizing operators for your types.[[Cs Casting Operator]]- Defining custom explicit/implicit conversions.
- Abstraction:
[[Cs Abstraction]]- Abstract classes vs. Interfaces.
[[Cs Interface|Interface]]- Defining contracts.
Advanced Class Concepts:
[[Cs Sealed|Sealed]]- Preventing inheritance/overriding.
[[Cs Partial Class|Partial Class]]- Splitting a class definition across files.
Object Behavior & Relationships:
[[Cs Shallow and deep copy|Shallow and deep copy]]- Copying objects, especially relevant with reference types.
[[Cs Equality|Equality]]- Reference vs. Value equality, overriding
Equals()andGetHashCode().
- Reference vs. Value equality, overriding
[[Cs Binding|Binding]]- Static (compile-time) vs. Dynamic (runtime) binding.
Working with Interfaces:
[[Cs IEnumerable|IEnumerable]]&IEnumerator- The iteration pattern, enabling
foreach.
- The iteration pattern, enabling
[[Cs ICloneable|ICloneable Interface]]- Standard way for cloning - note caveats.
[[Cs ICompareable|IComparable Interface]]&IComparer- Standard ways for comparison/sorting.
[[IEnumerable vs IQueryable vs ICollection]]- Understanding different collection interface capabilities.
[[IEnumerable vs IReadOnlyList]]- Read-only collection perspectives.
Phase 3: Intermediate C# & Key .NET APIs
Goal: Utilize more advanced C# features, leverage powerful .NET libraries, and write more efficient/expressive code.
Topics:
[[Cs StringBuilder]]- Efficient string manipulation for multiple changes.
[[Cs Generics]]- Fundamental. Type-safe reusable code: Generic classes, methods, interfaces, constraints.
[[Cs Extension Methods|Extension Methods]]- Adding methods to existing types without modifying them.
[[Cs Delegates|Delegates]]- Type-safe function pointers - foundation for events and LINQ.
[[Cs Lambda Expressions|Lambda Expressions]]- Concise anonymous functions - used heavily with delegates, LINQ, async.
[[Cs Event]]- Implementing the publish-subscribe pattern.
- LINQ (Language Integrated Query): (Essential Added Topic)
[[LINQ Query vs Method Syntax|Query Syntax vs. Method Syntax]][[LINQ Standard Query Operators|Standard Query Operators]](Filtering, Projection, Ordering, Grouping, Joining, Aggregation)[[LINQ Deferred Execution|Deferred Execution]][[LINQ IQueryable vs IEnumerable|IQueryable vs IEnumerable]](Especially in context of LINQ to SQL/EF)
[[Cs Regex|Regex]]- Advanced pattern matching for strings.
- Attributes & Reflection: (Important Added Topics)
[[Attributes]]- Adding metadata to code.
[[Reflection]]- Inspecting types and members at runtime.
Phase 4: Advanced C# & Asynchronous Programming
Goal: Tackle complex scenarios, concurrency, and performance optimization.
Topics:
[[Cs Recursion|Recursion]]- Solving problems by breaking them into smaller, self-similar problems.
- Asynchronous Programming:
[[Cs Multithreading Basics]]- Concepts: Threads,
ThreadPool, Race Conditions, Locking (lock),Monitor.
- Concepts: Threads,
[[Cs Task-Based Asynchronous Pattern]]async/await,Task,Task<TResult>- the modern standard.
[[SynchronizationContext]]- Understanding context switching in async operations.
- Further Exploration (Depending on Need):
[[Garbage Collection Deep Dive|Garbage Collection]]- Deeper understanding of memory management.
[[Memory Management and IDisposable|Memory Management & IDisposable]]- Advanced resource management,
SafeHandle.
- Advanced resource management,
[[Dependency Injection|Dependency Injection (DI)]]- Using DI frameworks.
[[Advanced Debugging]]- Advanced techniques and tools.
[[Platform Invoke (PInvoke)|P/Invoke]]&[[COM Interop]]- Interacting with native code.
[[Unsafe Code]]- Working with pointers (use with caution).
Phase 5: Practice & Resources
Goal: Solidify knowledge through application.
Resources:
- Playlists:
- Summaries:
- Practice:
- Last 3 videos (Piece of Cake Dev playlist)
- See labs here: ITI - C#
- LeetCode 75 - Study Plan - LeetCode
- Top Interview 150 - Study Plan - LeetCode